지금 라데온x1600프로 소프트웨어 파쥐개조를 하여 5200 으로 사용하고 있습니다.
체감상 성능은 잘모르겠지만 프로그램상에서는 올라갔는데요 인벤터10에서 인증되어 있는데 아래처럼 나오면 사용해도 괜찮은가요.
그래픽 드라이버가 완전히 인증됨
그래픽 드라이버 ID: ATI Technologies Inc.ATI FireGL V5200 Athlon (3DNow!)2.0.5885
그래픽 드라이버 파일 ati2dvag.dll의 버전: 6.14.10.6618
전체 최적화를 사용함 (이것은 권장 설정임)
SwapType = 4
Workarounds = 0x00080000
Workarounds2 = 0x00000102
디스플레이가 32-비트 색상을 사용하고 있음
HW Library Version = $Revision: #6 $
HW Library Date = $DateTime: 2005/09/06 15:33:10 $
Windows XP
Original driver information:
ATI Technologies Inc.
ATI FireGL V5200 Athlon (3DNow!)
2.0.5885
Graphics driver file ati2dvag.dll is version 6.14.10.6618
rating 3, optimization level 2
Options = 0
Warning Options = 8
Hardware Library 2.0ATI Technologies Inc.ATI FireGL V5200.*2.0.58856.14.10.6618
Settings for optimized and conservative:
SwapType: 4, 0
Workarounds: 0x00080000, 0x1a0c0240
Workarounds2: 0x00000102, 0x00000040
Text Options: 0x00000000, 0x00000000
OpenGL Version: 20, 20
Recommended Optimization Level: 2
Texture Font Precision: 128
Stroke Font Precision: 0.000200
Driver Rating: 3
Using OpenGL 1.1
swap behavior: saveRestore(4)
OpenGL errors: None.
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_KTX_buffer_region GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
Pixel Format = 12
Bits per pixel: Color 32, Depth 24, Stencil 8
GL_MAX_VIEWPORT_DIMS = 4096 x 4096
GL_MAX_TEXTURE_SIZE = 4096